![]() ![]() ![]() Texturing, Adding a Material & Texturing Workflow, Creating Textures, Photoshop Prep of Textures, Special Sizing & Formatting Requirements, Importing Textures into UDK and creating Materialsĭetailing - Adding Static Meshes Combining Static Meshes, Grouping, Creating Prefabs, Creating Fractured Meshes, Intro to Lighting/Lightmass & Terrain in UDK - Creating Dominant Directional exterior lighting, Lightmass importance volumeCreating a new Terrain, Terrain Texturing, Using Decal Materials, Creating Water PlanesĬreating Foliage layers, Creating Deco layers, Static Mesh Mode & Detailing in UDK, Volumes, Volume Effects and Physics, The LightmassImportanceVolume, The PostProcessVolume, Creating Swimmable Water, Creating the water's surface, Underwater FX Using Post Process Volumes, DOF, Scene Highlights, Faking Volumetric Light Effects, Height Fog vs Fog Volume, Physics Creating a Skybox, Adding a Kill Z, Adding a Particle SystemĪnimation and Particle Systems. Intro, Pre-Pro Modeling & Roughing in UDK - Workflow, Concepts, Navigation & Helpful Keyboard Shortcuts, The UDK Editor - Interface & Navigation, Level Design Flow Theory & Gameplay Mindset, The Game Design Process Creating our first few CSG pieces of Geometry using BSP Brushes, Adding a Light, Jumping in and Test Playing the LevelĪdding Geometry & Detailing in UDK - Geometry Workflow, Blocking & Roughing Out the Level in BSP/CSG, Additive vs Subtractive Workflows,Geometry Edit Mode, Adding Player Start Pathnodes, Adding Weapons, Vehicles & Bots, Test Playing your Level This course will be a fast paced introduction to the UDK 3 game development environment and engine covering the basics of pretty much the entire suite of UDK development tools and take you from zero to building your own freestanding game in UDK in this one course. Or maybe you've had the idea of creating your own game but the trouble was, stepping from the visual effects production environment to the game development environment seems like stepping off into a whole 'nother world.īut who has time to learn a whole new set of tools? Well, good news! It’s why we developed this course: A fast track to learning the Epic Games Unreal Development Kit - UDK 3 game development environment. Have you ever wished you had a crystal ball to be able to see where production trends would go in the future? Well if you've been in the visual effects industry for any length of time and also seen the rapid progression of the new generation of amazing realtime game engines, it's really easy to put two and two together and see that this may very well soon become a very real and viable pre-viz tool if not a whole new way of making movies in a realtime production environment altogether. ![]()
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